ADVENTURE

This project showcases a meticulously crafted 3D environment using Unreal Engine, reflecting my skill and dedication as a master's student in game design at Full Sail University.

Completed within a three-week timeframe, this project was initiated by blockmeshing the level. Once approved, I seamlessly integrated assets from the Epic Games Library, effectively bringing the environment to life.

The primary objective was to merge four distinct blockmesh levels, contributed by fellow students, into a cohesive and immersive world. The end result is a seamless transition between these interconnected levels, forming a truly captivating experience for users.

This project not only demonstrates my proficiency in Unreal Engine 4 but also highlights my ability to collaborate and transform individual contributions into a unified and engaging gaming environment.

Team Presentation

Level Playthough

Key Software Utilized:

Unreal Engine 4

Unreal Marketplace assets

Perforce version control system