ADVENTURE
This project showcases a meticulously crafted 3D environment using Unreal Engine, reflecting my skill and dedication as a master's student in game design at Full Sail University.
Completed within a three-week timeframe, this project was initiated by blockmeshing the level. Once approved, I seamlessly integrated assets from the Epic Games Library, effectively bringing the environment to life.
The primary objective was to merge four distinct blockmesh levels, contributed by fellow students, into a cohesive and immersive world. The end result is a seamless transition between these interconnected levels, forming a truly captivating experience for users.
This project not only demonstrates my proficiency in Unreal Engine 4 but also highlights my ability to collaborate and transform individual contributions into a unified and engaging gaming environment.
Team Presentation
Level Playthough
Key Software Utilized:
Unreal Engine 4
Unreal Marketplace assets
Perforce version control system